

because in reality, they aren't THERE in that position anymore. They see them freeze in place, they shoot at them and hit them, but they don't die. What happens is it lags the OTHER PERSONS view of them. It's basically a packet flooder program that uploads a shitload of bogus packets to lag your connection.

long story short, GTA multiplayer is very buggy and frustrating), and people use lagbot apps, either on their mobile phones, or on their PC's. Quote from: |iR|Focalor on January 20, 2021, 12:50:39 PM -GTA Online on console doesn't have a central multiplayer server, it's all cloud based (which is why multiplayer is so horrible with the frequent disconnects. But the "lagbot" is something they can't do anything about if the game is using cloud multiplayer. XboxOne was pretty good about guarding against cheating and modding, unlike the previous Xbox360. Meanwhile, on the laggers side, they have moved, and shot the person, then they turn off the lagbot, both connections sync again, and the other person dies. GTA Online on console doesn't have a central multiplayer server, it's all cloud based (which is why multiplayer is so horrible with the frequent disconnects. I feel like there's a name for this phenomenon. Such connections can have lots of jitter and packet loss. B100D is tethering his laptop through his cell phone wireless network. Jimmy/Nitr0 wanted me to post something on the forums the other day as he was getting frustrated by it a lot at that time too (was playing B100D at that time). It feels like an unfair defensive/avoidance advantage, but I'm going to give them all the benefit of the doubt and assume it's not something they can control. Quote from: Punk_FAS on January 18, 2021, 11:05:14 PM -B100D and TwistbanG are two that I know have this issue consistently every game they play. It would also be wonderful to have Nine Inch Nails' Trent Reznor back to once again handle the soundtrack.Sup cajmere long time no smell! Yes I'm still designing after so many years, still very fun. Whether it's the blood-soaked eldritch halls of the original game, or the sci-fi body horror of its sequels, Quake has always left a lasting impression in terms of setting that's just begging to be explored with current-gen technology. However, a new Quake game is certainly long overdue.

Quake 4 multiplayer lag series#
In fairness, there was a 12-year gap between Doom 3 and Doom (2016), so it's certainly not as if id Software's flagship series has been routinely pumping out releases until very recently. If it wasn't for multiplayer projects like Quake Live or Quake Champions, we'd have gone 16 years without a game in the series. The last official single-player Quake title was Quake 4, released all the way back in 2005, if you can believe that.
Quake 4 multiplayer lag Pc#
This could signify that a remaster of the original game will be making its way to PC and current-gen consoles.īut with QuakeCon 2021 (opens in new tab) happening from August 19 - August 22, there's every chance that this Quake ESRB listing won't remain a mystery for very long. That said, the description for the game on the ESRB listing is reminiscent of the setting for the very first Quake, released in 1996. As we only have the ESRB listing to go off for now, the existence of a future Quake project should be taken with a pinch of salt. It's currently unclear if this Quake project will be a brand new entry in the series or not, or if it will amount to anything at all.
